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Copyright: Treyarch

I worked as QA for Activision Publishing between Februrary 2021 and October 2021 on the post launch content for CoD BO Cold War. I worked with a strike team of 8 people that tackled various tests for stability, quality, and ease of use. The job required a high degree of communication skills and coordination. 

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During Season 2 I was onboarded and began testing multiplayer and zombie mode content. I was part of several large scale tests to make sure the weapons worked, skins were applied correctly, and there were no game breaking areas on the Golova map. 

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During Season 3 I was tasked with testing the campaign using the German localization. This required me to play through the entire single player mode to ensure there were no game breaking issues, I would continue to do this during my tenure on the project. I continued to test multiplayer during this time and maintained the highest bug count out of my strike team.

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During Season 4 I continued my high bug count and began mentoring others on testing best practices based on my experience as a designer during my time at SMU Guildhall.

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During Season 5

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During Season 6

I build cohesive, engaging worlds that bring the players into the games.

I strive for excellence in my work and my team.  

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©2019 by Harrison Baumann

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