Resume
Professional Work
New World Aeturnum – WEX Designer (2023 – 2024)
PC, Xbox Series, PS5 | Lost Boys Interactive Shipped
· Designed paper maps for PVP/PVE combined areas
· Oversaw the implementation of the paper maps by the Art team
· Designed the layout of enemy and loot placements and implemented the design in engine
· Designed gimmicks using existing tech to enhance playability of the POIs
· Onboarded and trained all members of the world experience team
New World: Rise of the Angry Earth – Assoc. WEX Designer (2022 – 2023)
PC | Lost Boys Interactive Shipped
· Designed overhauled and brand new POIs in an existing area of the game
· Designed POIs to showcase new Enemy AI types
· Worked with art to ensure the vison was aligned
· Trained new designers on the engine and best practices
New World – Junior World Experience Designer (2021 – 2022)
PC | Lost Boys Interactive Shipped
· Re-designed a POI to showcase a new AI type
· Designed and built out a brand-new POI in an existing area following player feedback
Call of Duty: Black Ops Cold War – QA 8 months (2021)
PC, Xbox, PS | Activision Publishing
· Using my knowledge of game design, I searched for issues
· Utilizing Jira, I made detail reports regarding found issues
University Work
Team Projects
LA RANA (200 hours) | 14 DEVLOPERS - LEVEL DESIGNER / WORLD BUILDER
Single Player, Exploration | Unreal Engine 4.18
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Shipped on STEAM
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Designed puzzle and playable areas using strict metrics and constraints, being a kid's game
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Used design criteria for an adventure game to build the foundation of the game
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Merged two critical sections of gameplay to lessen the art teams' backlog during the alpha sprint
INTERSTELLAR RACING LEAGUE (180 hours) | 60 DEVELOPERS – LEVEL DESIGNER
Multiplayer, Racing | Unreal Engine 4.17 ​
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Built a track that supports the core gameplay while being constrained to a map with one lap
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Prototyped loops and banked driving surfaces to showcase the sci fi setting
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White boxed and demonstrated new styles of track to the team with split tracks
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Utilized scrum and agile practices to maintain schedules and quality of the game
Solo Projects
Spaceport Fury (85 hours)
Multiplayer, Capture the flag map, Unreal Tournament | Unreal Tournament Editor
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Designed a 5 v 5 map with the intention for use with vehicles
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Demonstrated the ability to pivot the design when the vehicle did not work
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Conducted playtesting and used data gathered to make targeted changes
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Utilized Unreal Blueprint script to design a new vehicle for the game
Astromine 0317 (85 hours)
Multiplayer, Team deathmatch, Unreal Tournament | Unreal Tournament Editor
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Designed around multiple low gravity arenas to encourage vertical gameplay moments
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Utilized Unreal Visual Script for screens that allow players to gain positional intel on opponents
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Built custom scripts to create an airlock with a rare weapon inside to encourage player flow
SHACK (85 hours)
Single-player, Puzzle and environmental storytelling, Hello Neighbor | Unreal Engine
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Designed initial digital maps and puzzles utilizing Inkscape for rapid development
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Constructed two structures with a large exterior space to vary the stealth gameplay
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Used light, color, shapes, and sounds as conveyance to stear players through the map
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Scripted magnetic puzzles to introduce to and challenge the player
RENEGADES HOME (85 hours)
Single player, Combat and Environmental storytelling, Fallout 4 | Creation Kit
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Built a combat space designed to give the player a power fantasy though a wave-based encounter
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Designed combat spaces to emulate the base games dungeon design with escalating combat scenarios
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Created a quest with multiple endings depending on player choice with scripted sequencesenemies
SUFFURON BRIDGE (75 hours)
Multiplayer, Capture the flag, Unreal Tournament | Unreal Tournament Editor
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Designed and built out the map using rapid development methodology
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Designed for optimal player flow and multiple points of contention
EDUCATION
SMU Guildhall – Professional Certificate in Game Development – May 2019 – Plano, Tx
Texas A&M – BA in History, Minor in English – December 2013 – College Station, Tx​
ENGINES
•Unreal Engine 4
•Unity 5
•Creation Kit (Fallout 4)
Design Skills
•Iterative Design
•BSP/White Boxing
•Level Layout and Flow
•Level Gameplay
•Scene Composition
•Single player Design
•Multiplayer Design
•Rapid Prototyping
•PC Development
•World Building
•World Lighting
•Mobile Development
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Scripting Languages
•Lua
•Blueprint
•Papyrus
Programs
•Jira
•Perforce
•Adobe Photoshop
•3ds Max
•Slack
•Office Suite
•Maya
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Industry Practices
•Team Leadership
•Scrum Practices
•Design Documentation
•Agile Development
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Interpersonal Skills
•Leadership Experience
•Conflict Resolution
•Mediator
•Cross Discipline Collaboration
•Effective Communication
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